// OPERATOR TERMINAL: 0xDEADBEEF SYS_LINK // ST.LOUIS_4P
"A lineman turned network restorer, 0xDEADBEEF learned to manipulate the very circuits that power the city. Now, they step into the shadows, restoring connections where others fear to tread."
EXPLOIT PROTOCOL: Once per game
Hack: once per game, Hack a location using another player's active memory stack instead of your own. They keep their physical cards, but you use their stack's suit and fragments. If successful, you place your control cube, and they draw the rewards.
RAM STACKS 3x 7-CARD
CHAIN TARGET 10 MAX
SECURE LINK ESTABLISHED
NODE HOST 3E8CF148
MEMORY_STACK_01 B_01
STACK_01
BASE CARD
7 6 5 4 3 2 1
SYS_RAM // 0xAF42
CAP: 7_CARDS
MEMORY_STACK_02 B_02
STACK_02
BASE CARD
7 6 5 4 3 2 1
SYS_RAM // 0xBF88
CAP: 7_CARDS
MEMORY_STACK_03 B_03
STACK_03
BASE CARD
7 6 5 4 3 2 1
SYS_RAM // 0xCF12
CAP: 7_CARDS
PUBLIC_BLOCKCHAIN CHAIN_LINK
BLOCKCHAIN PILE
SPREAD OUT CARDS
// BLOCKCHAIN SCORING
  • Holds completed programs from successful Hacks.
  • Max capacity: **10 data cards** in the pile.
  • At game end: Multiply track position by matching fragment count to score fame.
// OPERATOR TERMINAL: doc_root SYS_LINK // ST.LOUIS_4P
"A librarian who decoded ancient data to restore the network. Now a guardian of knowledge, she knows every stack's secret."
EXPLOIT PROTOCOL: Once per game
Hack: once per game, when you Hack successfully, instead of placing your control cube on the hacked location, place it on any other revealed location (ignoring its requirements and required suit value).
RAM STACKS 3x 7-CARD
CHAIN TARGET 10 MAX
SECURE LINK ESTABLISHED
NODE HOST 33F023E4
MEMORY_STACK_01 B_01
STACK_01
BASE CARD
7 6 5 4 3 2 1
SYS_RAM // 0xAF42
CAP: 7_CARDS
MEMORY_STACK_02 B_02
STACK_02
BASE CARD
7 6 5 4 3 2 1
SYS_RAM // 0xBF88
CAP: 7_CARDS
MEMORY_STACK_03 B_03
STACK_03
BASE CARD
7 6 5 4 3 2 1
SYS_RAM // 0xCF12
CAP: 7_CARDS
PUBLIC_BLOCKCHAIN CHAIN_LINK
BLOCKCHAIN PILE
SPREAD OUT CARDS
// BLOCKCHAIN SCORING
  • Holds completed programs from successful Hacks.
  • Max capacity: **10 data cards** in the pile.
  • At game end: Multiply track position by matching fragment count to score fame.
// OPERATOR TERMINAL: null_pointer SYS_LINK // ST.LOUIS_4P
"After a student taught her the ropes, she became a guardian of the network. Her lessons live on in the terminals."
EXPLOIT PROTOCOL: Once per game
Hack: once per game, when you Hack, you may swap the required fragment suit of the target location to match your stack's primary suit (e.g., treat all [CRK] requirements as [HKT] for this Hack only).
RAM STACKS 3x 7-CARD
CHAIN TARGET 10 MAX
SECURE LINK ESTABLISHED
NODE HOST 39986FCE
MEMORY_STACK_01 B_01
STACK_01
BASE CARD
7 6 5 4 3 2 1
SYS_RAM // 0xAF42
CAP: 7_CARDS
MEMORY_STACK_02 B_02
STACK_02
BASE CARD
7 6 5 4 3 2 1
SYS_RAM // 0xBF88
CAP: 7_CARDS
MEMORY_STACK_03 B_03
STACK_03
BASE CARD
7 6 5 4 3 2 1
SYS_RAM // 0xCF12
CAP: 7_CARDS
PUBLIC_BLOCKCHAIN CHAIN_LINK
BLOCKCHAIN PILE
SPREAD OUT CARDS
// BLOCKCHAIN SCORING
  • Holds completed programs from successful Hacks.
  • Max capacity: **10 data cards** in the pile.
  • At game end: Multiply track position by matching fragment count to score fame.
// OPERATOR TERMINAL: Echo_Scan SYS_LINK // ST.LOUIS_4P
"A former nurse who learned to hack the network for the sake of the survivors. Echo adapts quickly, using what little knowledge is left."
EXPLOIT PROTOCOL: Once per game
Hack: once per game, if your Hack fails, keep your memory stack in play instead of discarding it, draw 3 data cards, and immediately take another action.
RAM STACKS 3x 7-CARD
CHAIN TARGET 10 MAX
SECURE LINK ESTABLISHED
NODE HOST 303EA7C5
MEMORY_STACK_01 B_01
STACK_01
BASE CARD
7 6 5 4 3 2 1
SYS_RAM // 0xAF42
CAP: 7_CARDS
MEMORY_STACK_02 B_02
STACK_02
BASE CARD
7 6 5 4 3 2 1
SYS_RAM // 0xBF88
CAP: 7_CARDS
MEMORY_STACK_03 B_03
STACK_03
BASE CARD
7 6 5 4 3 2 1
SYS_RAM // 0xCF12
CAP: 7_CARDS
PUBLIC_BLOCKCHAIN CHAIN_LINK
BLOCKCHAIN PILE
SPREAD OUT CARDS
// BLOCKCHAIN SCORING
  • Holds completed programs from successful Hacks.
  • Max capacity: **10 data cards** in the pile.
  • At game end: Multiply track position by matching fragment count to score fame.
// OPERATOR TERMINAL: netrunner_01 SYS_LINK // ST.LOUIS_4P
"A farmer turned mechanic, netrunner_01 learned to repair and secure the network from old manuals and practical experience. Survived by fixing damaged servers, they now protect critical locations."
EXPLOIT PROTOCOL: Once per game
Hack: once per game, when your Hack successfully places a control cube, that location is locked. Opponents cannot take Hack or Harden actions on that location for the next two rounds.
RAM STACKS 3x 7-CARD
CHAIN TARGET 10 MAX
SECURE LINK ESTABLISHED
NODE HOST 3EC9CFDA
MEMORY_STACK_01 B_01
STACK_01
BASE CARD
7 6 5 4 3 2 1
SYS_RAM // 0xAF42
CAP: 7_CARDS
MEMORY_STACK_02 B_02
STACK_02
BASE CARD
7 6 5 4 3 2 1
SYS_RAM // 0xBF88
CAP: 7_CARDS
MEMORY_STACK_03 B_03
STACK_03
BASE CARD
7 6 5 4 3 2 1
SYS_RAM // 0xCF12
CAP: 7_CARDS
PUBLIC_BLOCKCHAIN CHAIN_LINK
BLOCKCHAIN PILE
SPREAD OUT CARDS
// BLOCKCHAIN SCORING
  • Holds completed programs from successful Hacks.
  • Max capacity: **10 data cards** in the pile.
  • At game end: Multiply track position by matching fragment count to score fame.
// OPERATOR TERMINAL: null SYS_LINK // ST.LOUIS_4P
"Grew up amidst the terminals, learned to restore the network by hand. Now a survivor, using scrap and savvy."
EXPLOIT PROTOCOL: Once per game
Hack: once per game, when you Hack successfully, draw your reward data cards from the general data discard pile instead of rolling the location's reward die.
RAM STACKS 3x 7-CARD
CHAIN TARGET 10 MAX
SECURE LINK ESTABLISHED
NODE HOST 35EA6918
MEMORY_STACK_01 B_01
STACK_01
BASE CARD
7 6 5 4 3 2 1
SYS_RAM // 0xAF42
CAP: 7_CARDS
MEMORY_STACK_02 B_02
STACK_02
BASE CARD
7 6 5 4 3 2 1
SYS_RAM // 0xBF88
CAP: 7_CARDS
MEMORY_STACK_03 B_03
STACK_03
BASE CARD
7 6 5 4 3 2 1
SYS_RAM // 0xCF12
CAP: 7_CARDS
PUBLIC_BLOCKCHAIN CHAIN_LINK
BLOCKCHAIN PILE
SPREAD OUT CARDS
// BLOCKCHAIN SCORING
  • Holds completed programs from successful Hacks.
  • Max capacity: **10 data cards** in the pile.
  • At game end: Multiply track position by matching fragment count to score fame.