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May move any player's moved market track 1 step in the opposite direction.
Your backdoor is always ready to strike, even when others think they've secured their systems.
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When another player plays Disrupt, discard two data cards from their hand.
A flicker of false signals confounds the foe.
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When another player plays Disrupt, target opponent discards the top 2 data cards of their most compiled memory stack.
Even in chaos, the shadows still communicate.
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Choose an opponent and remove up to 2 control cubes from one of their location's stacks.
Shut them down before they can execute their hack...
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When another player declares a Trade, steal 1 data card from their hand before resolving.
Disrupt their trade and snatch their secrets in one fell swoop.
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When any player moves a market track, you may move that same track 1 step in the opposite direction.
Keep the door open for chaos to flow through... but only if it suits your interests.
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When another player declares a Blockchain, before they resolve it, target opponent must discard one card from their public blockchain pile.
Clearing the noise to gain an edge.
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Move the Financial track down by 3 when an opponent plays Disrupt.
The worm has spread too far; now it must be contained at any cost.
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Move the Market Intel track down by 3 when another player plays Disrupt.
The shadows lengthen as market intel evaporates in a single move of betrayal.
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Bend the rules: set the network scan value to 1, restricting data card draws.
Subvert protocol. Bend reality.
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Opponents must pay 2 extra suit points to Hack this location until the start of your next turn.
A shadowy hand reaches out, intercepting data streams and demanding payment for passage.
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Steal 1 data card from an opponent's Hack reward and add it to your hand.
Data theft is just business as usual in the shadows.
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When any player uses Disrupt to move a market track, you may immediately move that same track in the opposite direction.
A phantom hack lurks in the shadows, ready to twist fate against those who dare disrupt your plans.
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Each player passes one data card to the player on their left.
The flow of information is always in motion; manipulate it for your advantage.
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When another player plays Disrupt, all players secretly choose a market track; reveal. The track with the most votes moves up by 2 (tie: choose one).
The shadows of the market whisper secrets and betrayals.
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When an opponent plays Disrupt, you may play this: move that same track in the opposite direction by 2 (reaction).
Reversing the tide: a swift counter to disruption.
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Negotiate with another player to swap the values of any two market tracks.
Breach and balance. The art of negotiation in the digital realm.
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While this card is in play, the SYSM die is treated as 1 higher (max 6) for your blockchain scoring only.
Spoofing the system to boost your score at any cost.
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Negotiate to swap one face-up market card in play with another player.
Negotiate the flow of data and commerce, shifting the balance at will.
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Reduce the Wildcard track by 1 when another player declares a Hack.
A shadowy tap, whispering to the darkness... reducing your risk at their expense.
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All players draw 1 data card. You draw an additional data card.
The latest exploit, zero-day and unpatched. It whispers through the air, seeking its target with deadly precision.
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When another player plays Disrupt, move one market track of your choice up by 1 and another down by 1.
The markets twist and turn on their axis, disrupting equilibrium with every Disruptive act.
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Negotiate to set the network scan value to any level from 1 to 6.
The network whispers your commands, shifting its focus at your bidding.
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When another player plays Disrupt, you may draw 2 data cards and each other player draws 1.
Dark nets twist in the shadows; every disruption is a chance to rewire.
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At the start of your turn, you may move one market track up or down by 1.
Social engineering is just a fancy word for making bad guys do what you want.
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Your memory stacks can hold up to 12 cards each for the rest of your turn.
Expanding the canvas, you can see more clearly through the noise.
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Draw 3 data cards from the market feed.
The servers overflow with too much information, tripping every filter.
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Increase the suit value of your next Hack by +2.
Elevate your hack's potency with a strategic boost.
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Gain one data card from the market during your next Hack action.
Fortify your defenses with every bit of intelligence.
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At the start of your turn, you may move one market track of your choice up or down by 1.
Shift the odds in your favor. The market is just another hack away from reality.
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Return up to two data cards from the general discard pile to your hand during your turn.
Clearing the noise to find what we need.
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Move the AI Intel track up by 2.
A shadowy pulse disrupts the network defenses, pushing the AI's awareness beyond its current limits.
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Move the network scan value up by 2 (max 6) on your turn, before any actions.
A backdoor left open for a moment can be an opportunity seized at dawn.
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Draw 2 data cards; then discard 1 from hand.
The snare closes on its target, trapping vital information in its grasp.
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When you Scan, draw 1 additional data card.
In the shadows of the digital realm, where whispers become codes and glimmers lead to gold, a haven for the skilled hacker arises. Dive deeper, uncover more.
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Your next Harden does not require discarding a card.
A line of code at a time... securing the perimeter.